http://www.victorypointgames.com/news/nautilus_nemo_update/
Beauty is Pain
By Alan Emrich
Susan, my friend in Jr. High and High school, was pretty and she was real-life a model; not the high fashion runway type, but a model posing for store catalogs, commercials, and such like. She was sweet and I wished her well as we went our separate ways after High School.
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Now, teaching art students, I often remind them that great artists must suffer for their art. If you want to excel at anything, if you want to achieve any kind of greatness or fame, sacrifices are required.
So my thoughts were firmly on the accomplishment (and its incurred pain and the suffering) of artist Ian O'Toole as we printed the first copy of Nemo's War second edition. Ian had outdone himself on the graphics. This game left VPG playing sweet, and came back looking drop dead gorgeous. As we sat around the luscious graphic presentation of Nemo's War second editionthat Ian had created, we felt about 20,000 leagues out of our depth and knew that Ian's presentation of this game promised a great adventure ahead. Staring back-and-forth at each other over the table displaying Nemo's War second edition exactly as Ian envisioned it, we came to the realization that our print-on-demand publishing model would not do this game's beauty justice. We would do a very good job with it, certainly, but it deserved the right printer to make everything publish as perfect as it looked.
A New Motto
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"First Officer, a Status Report, if You Please, Sir."
And so the Nautilus begins a new voyage – from print-on-demand to professional printing by way of the Kickstarter Seas. Navigating by compass, pocket watch, and dead reckoning, the port this game just left and the one it's heading for look like this…
We set sail from a fine, gold-banner Victory Point Games product: An 8.5" x 11" (1.5" thick) red "pizza" box with a sleeve containing an 11" x 17" mounted map, several player aids around it, two full sheets of our laser-cut counters, and 60 poker-size cards. Our destination will take us toa professionally printed 8.5" x 11" (3" thick) traditional lid-over-base game box with a 17" x 33" mounted game board (map + player aids),
more than two sheets of die-cut counters, and at least 60 poker-size cards. Other things that a Kickstarter campaign can bring in as stretch goals include content beyond a second edition of the original Nemo's War game and its expansion kit – such as additional Nautilus Upgradecards, an additional Finale card, lots of new Adventure cards, and we're even working on creating our first plastic miniature game piece (which will be the Nautilusas envisioned by Ian O'Toole himself).
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This means sending the component artwork for the game back to Ian for a refit, to rejigger the counters to go from laser-cutting (which is a very tight and precise layout) to die-cutting (which requires plenty of space around the cut pieces) and to make the play area a unified game board. Ian is currently hard at work rolling on the Refit table while also sketching out the game's cover.
But while Ian's shipyard is in Perth, Australia and busy working on the Nautilus, the crew is in Costa Mesa, California, and are making the most of this down time. We have been diligently putting that printed gamma version of the game through its paces (above you see Jeremy"Darkest Night" Lennert giving it a go on a marked-up build of the original print-on-demand components). We're triple-checking all of the rules and set up instructions (additional blind testing has found some good questions that the manual could have answered better and those have been fixed), working on some additional stretch goal material just in case (our last two Kickstarter campaigns greatly overran their stretch goals, so we're going to make sure we are ready this time), and we are tweaking some of the numbers here and there to tighten up the play balance and ensure interesting trade-offs in every player decision. We are also pumping up the fiction in the game epilogue paragraphs and writing additional support material.
So, on both sides of the world, we have all hands on deck preparing and polishing up the Nautilus for your inspection on Kickstarter later in autumn (if all goes according to plan). Brace yourself for a solitaire adventure game of a lifetime: Nemo's War second edition.