Whats the humdrum about Chaps? Adventures into Victorian Science Fiction and Steampunk with ramblings about Aeronefs, Dirigibles, Land Ironclads, Anarchists, Dinosaur Hunting, Terranefs, Aquanefs, Mad Scientists, and all manner of electric contraptions and steam conveyances. It may not make sense, but there will be claret and a nice cheese board at the end. Tally-Ho and "Vôtre dans une sauce au vin blanc!"
Sunday, 24 December 2017
Sunday, 17 December 2017
The Fighting Retreat to Dusters' Drift
Our Colonial game this week was a LOT of fun! It saw a British Column, led by the 3rd Foot & Mouth Regiment (Major Backsight commanding) conducting a fighting retreat to the small logistics base at Dusters' Drift. Opposing them were the Impis of Zulu noble Oomagooglies (the Zulu King's cousin twice removed, on his mother' side).
I've done something a bit different and stitched together a video of the after action dispatches!
I've done something a bit different and stitched together a video of the after action dispatches!
Thursday, 30 November 2017
"We come on the orders of the Great White Queen!"
My Imperial Force |
24th Foot: The Thin Red Line |
The 60th Rifles |
Stout lads of the Naval Brigade - with Gatling Gun! |
Fire support of the Royal Artillery |
Breach loading 9pdr - note the VC on the right most figure (painted on during a game in which this gun, down to the last man, held off and then broke the last Zulu Regiment to claim the day!) |
British Cavalry - 17th Lancers and Hussars |
Boer Irregulars |
Lord Chelmsford and the senior staff |
Monday, 27 November 2017
"Zulus Sah! Fousands of 'em!"
Massed warriors (around 350 of them)- how a Zulu Impi should look! |
The Horror... The Horror... |
The vast majority of these figs, if not all, are from Essex 15mm colonial range
Usuthu!!! |
I love the warrior in the bottom right corner wearing a captured British flag as a trophy! |
Semblance of a small veldt hamlet named after an Irishman |
British tentage and a Kraal |
Thursday, 13 July 2017
Nemo's War 2nd Ed Arrives!
A year without a post here at the blog? Goodness me, what was I thinking? Entombed in a submersible vehicle with a mysterious Captain of unknown origin I was. Lucky I have now resurfaced with the arrival of Nemo's War 2nd Edition - and worth waiting for it was too!
I'll do a full review in due course but first impressions are: WoW! The opponents are fantastic and this game has gotten the warranted lavish attention it deserves. Its clear from the multiple victory conditions, difficulty levels, upgrade options, counter mix and large card deck that this game has lots of replayability too. Games are reported to last 1 to 1.5 hrs in length.
Non KS backers will appreciate that the vast majority of rewards were realised in upgrades to the core game, so with the loss of only two token bags you get everything else. One particularly nice addition is the plastic Nautilus model instead of a counter. Pics of some very nicely painted ones are appearing at BGG and with only the one model to do it wont take as long as your other wargaming forces!
And finally, I really liked the attention put into the ship counter mix. The Warships are all historical with accurate silhouettes etc, building a greater level of enjoyment than generic Frigate/Cruiser etc. And I was thrilled to see a certain Victorian Monitor make an appearance!
And finally, this new edition has a co-op version allowing it be be expended from solo play up to 4 players. Haven't tried it yet but it sounds interesting - I love coop games.
So first impressions are: Well worth the wait! And there are already rumours of booster packs being developed by the authors with additional cards, motivations and crew counters...
EDIT: A rumour no longer - play testing has already commenced!
https://www.victorypointgames.com/news/nemo-booster-packs-playtesting/
I'll do a full review in due course but first impressions are: WoW! The opponents are fantastic and this game has gotten the warranted lavish attention it deserves. Its clear from the multiple victory conditions, difficulty levels, upgrade options, counter mix and large card deck that this game has lots of replayability too. Games are reported to last 1 to 1.5 hrs in length.
Non KS backers will appreciate that the vast majority of rewards were realised in upgrades to the core game, so with the loss of only two token bags you get everything else. One particularly nice addition is the plastic Nautilus model instead of a counter. Pics of some very nicely painted ones are appearing at BGG and with only the one model to do it wont take as long as your other wargaming forces!
And finally, I really liked the attention put into the ship counter mix. The Warships are all historical with accurate silhouettes etc, building a greater level of enjoyment than generic Frigate/Cruiser etc. And I was thrilled to see a certain Victorian Monitor make an appearance!
And finally, this new edition has a co-op version allowing it be be expended from solo play up to 4 players. Haven't tried it yet but it sounds interesting - I love coop games.
So first impressions are: Well worth the wait! And there are already rumours of booster packs being developed by the authors with additional cards, motivations and crew counters...
EDIT: A rumour no longer - play testing has already commenced!
https://www.victorypointgames.com/news/nemo-booster-packs-playtesting/
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