Bottom line up front: I like this game. The 64 glossy page book flows well, is easily understandable and the full colour layout with lots of pics is lovely.
With only four stats per model (Pluck, Shooting Value, Fighting Value and Speed) it is not a complicated game - the strength of the game is in its flavour and theme. Firing is a d10 roll, adding the figure's Shooting Value and any weapon bonuses vs the armour value of the target (7 being an unarmoured target in civilian clothing). If hit the target rolls a save using its Pluck value or is removed. Melee is effectively the same except using the Fighting Value. Figures can 'mob up' to increase the overall power of a shooting or melee attack, which means that a large group of cannon fodder can be dangerous to any character, no-matter how skilled or well armed/armoured they might be.
There are a range of Talents which gives skills to your figures, and there is a list of Mystical Powers which special characters can use on themselves or others, depending on what it is. Unlike some systems these don't seem overpowering, those I have yet to see many of them in action yet. Weird Science apparatus lend steampunky options to your troops - and this is another area ripe for further expansion in the future.
Finally, the book contains 10 scenarios and 10 Landscapes, which detail terrain set-up, hazards and benefits. Very basic campaign rules are included for character progression.
|My chaps from Scotland Yard: 3 more companies are under construction!|
Using the errata is key due to some errors in the initial calculation for machine guns, which then flows onto a number of units. You can get the latest from the downloads section of the official IHMN blog here. Indeed you should go visit that site regardless as there are lots of other goodies to enjoy there, including some great Company lists made by other players.
Overall its a simple skirmish set of rules which are quick to play but neatly include many nuances, the theme is wonderfully integrated throughout, and the inclusion of everything you need to build your own units from the ground up is excellent. I'm now developing a Company List for a Royal Naval landing party, equipped with (patented) armoured Kelly suits and supported by a bomb-toting dirigible - no doubt they will give Johnny Foreigner a good what for!