Saw this little gem the other day thanks to the Space1889 mailing list (thanks for posting the link Terry) - a splendid Canadian WW1 Machine Gun Carrier. Comes with 3 crew and 2 Vickers MGs - perfect to provide a bit of hard hitting support to any IHMN companies (or on the Red Planet for that matter!)
http://www.1stcorps.co.uk/buy-online/p/ww1v16-canadian-armoured-car/
US Stockist here: http://www.scalecreep.com/catalog/index.php?cPath=3723_1479_3403_3404
First Corps have a fantastic array of other WW1 vintage armoured cars in their lineup too, well worth your time perusing.
Warning - this will be hazardous to your wallet!
Adventures in Victorian Science Fiction & Steampunk with ramblings about Aeronefs, Dirigibles, Land Ironclads, Anarchists, Dinosaur Hunting, Terranefs, Aquanefs, Mad Scientists, electric contraptions and steam conveyances. It may not make sense, but there will be claret and a nice cheese board at the end. Tally-Ho and "Vôtre dans une sauce au vin blanc!"
Showing posts with label In Her Majesty's Name. Show all posts
Showing posts with label In Her Majesty's Name. Show all posts
Thursday, 1 October 2015
Thursday, 24 July 2014
Thoughts on Sleeping Dragon, Rising Sun (IHMN)
Mr Amazon delivered this goody to my door last week and I've been immersed in its pages ever since. Its very similar in style to the first supplement Heroes, Villains and Fiends, and is jam packed with new companies, descriptive texts, a few new weapons and even a gunboat design.
I particularly like the Royal Navy Landing Party which is a very different take to my own Armoured Naval Landing Parties (which one may find at this blog). Mine were designed to be heavily armed parties landed from capital ships, while these ones are more ad-hoc gunboats crews at the ready to storm ashore.
On the down side, I think the addition of some colour artwork and pics of new figs would help fire the imagination but this was clearly a deliberate decision to maximise the written content (as seen here). However, you certainly can't complain about the amount of great written content that was packed in instead.
[EDIT: Author Craig Cartmell has subsequently advised me that they didn't have any choice about the artwork, so I think they made the best of it by adding more written content instead]
Overall, if you are into IHMN this is a must get addition to your collection.
I particularly like the Royal Navy Landing Party which is a very different take to my own Armoured Naval Landing Parties (which one may find at this blog). Mine were designed to be heavily armed parties landed from capital ships, while these ones are more ad-hoc gunboats crews at the ready to storm ashore.
On the down side, I think the addition of some colour artwork and pics of new figs would help fire the imagination but this was clearly a deliberate decision to maximise the written content (as seen here). However, you certainly can't complain about the amount of great written content that was packed in instead.
[EDIT: Author Craig Cartmell has subsequently advised me that they didn't have any choice about the artwork, so I think they made the best of it by adding more written content instead]
Overall, if you are into IHMN this is a must get addition to your collection.
Friday, 23 May 2014
Bushveldt Carbineers?
Having pondered the new entries in Heroes, Villains and Fiends, I have been contemplating for some time putting together a Bushveldt Carbineers company, based on the irregular mounted contingent in the Boer War, formed to combat the Booer Commandos and which included many colonials including famous Aussie Harry "the Breaker" Morant. (No idea what I'm talking about? Have a look here). Anyway, I hadn't found the right figures that I was after so hadn't progressed it much.
So I was delighted recently to see a teaser at the In Her Majesy's Name blog of "Brumby's Marauders", an upgunned VSF version who seem to enjoy tearing around Asia and the Orient as mercenaries. What a brilliant idea! Cant wait to read the full entry for this new company in the upcoming second supplement, Sleeping Dragon, Rising Sun.
Read the teaser here:
http://inhermajestysname.wordpress.com/2014/05/18/sdrs-brumbys-marauders/
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| South Australian Mounted Rifles, circa 1900 (pic from Australian War Memorial) |
Read the teaser here:
http://inhermajestysname.wordpress.com/2014/05/18/sdrs-brumbys-marauders/
Friday, 28 March 2014
Hearts of Oak - Part 4
Not much progress on my Royal Navy Armoured Landing Party of late, but here is a Pennyfarthing mounted scout I recently completed. His extra mobility allows him to slip past more slovenly adversaries and beat the other chaps back to the bar after the battle! 28mm fig by Eureka Miniatures.
PS I didn't get to finishing my last unit for this force (an armed, 1 man dirigible) before I moved to the other side of the globe and was obliged to put my VSF goodies into storage for awhile. Not to worry, I'm sure I will return with even more in due course!
Thursday, 23 January 2014
Hearts of Oak - Part 3
This is the land ship HMS FEARNOUGHT. It is a small, three wheeled
steam contraption which can be landed to support Royal Navy's Armoured
Landing parties ashore.
The model is by Ironclad Miniatures with a resin hull and turret, and
white metal cast wheels and gun.
I have remodelled the back end with a stratch built funnel and support struts.
It has variable armament with either a water cooled machine gun or, as shown here, a light field gun which increases the weight of the vehicle overall.
I have remodelled the back end with a stratch built funnel and support struts.
Wednesday, 18 December 2013
Hearts of Oak - Part 2
This is the first batch of troops for my Royal Navy Armoured Landing Party (also known throughout the fleet as "Ironclads"). He we see a 10 man party led by a Lieutenant and supported by a Chief Petty Officer. They have 4 ratings armed with rifles for support, and four sailors with cutlass and pistol for messier close in work. Figs are by Ironclad Miniatures - find them here
Now to work on their support conveyances!
Now to work on their support conveyances!
Sunday, 1 December 2013
Hearts of Oak
After considering the Company construction rules for some time and letting my imagination wander free, I decided to build a list for a Royal Naval Landing Party. Stout chaps who dash ashore for Queen and Country!
I have acquired the figs for this list and will be painting them up for the forthcoming Hobby Painting Challenge, so pics yet to come. In the meantime I would really appreciate some feedback on this list. You can find it at the link here:
https://www.dropbox.com/s/827ca189b4v57bl/Hearts%20of%20Oak.pdf
EDIT: You can see the completed figs here:
http://pauljamesog.blogspot.com.au/2013/12/hearts-of-oak-part-2.html
I have acquired the figs for this list and will be painting them up for the forthcoming Hobby Painting Challenge, so pics yet to come. In the meantime I would really appreciate some feedback on this list. You can find it at the link here:
https://www.dropbox.com/s/827ca189b4v57bl/Hearts%20of%20Oak.pdf
EDIT: You can see the completed figs here:
http://pauljamesog.blogspot.com.au/2013/12/hearts-of-oak-part-2.html
Thursday, 28 November 2013
Surrounded by Heroes, Villains and Fiends
The new supplement for IHMN has arrived in the Man Cave and is now being eagerly devoured -Huzzah!
It is 1895 and the future depends not upon the actions of governments but upon those of the Adventuring Companies, and will be shaped by countless engagements in city streets, ancient ruins, dense jungles, high mountains and boundless deserts. In America, good men fight to preserve their hard-won liberty and the great drive west is stalled by Native American mystics and powerful outlaw gangs. In Africa, native forces fight to push back the Pax Britannica – no longer is a Lee-Metford rifle and a disciplined resolve enough to put the foe to flight. In Europe, darkness gathers around the Austro-Hungarian court and the Great Powers watch warily, knowing its fall could precipitate a war to end all wars. Heroes, Villains and Fiends presents new Companies, from the rebellious Zulu and Apache to the spies of the Okhrana and Secret Service, and the mysterious forces of such groups as the Knights Templar and the sinister Hellfire Club. With equipment, Talents and Mystical Powers, additional scenarios and a sample campaign, Heroes, Villains and Fiends opens up new possibilities for In Her Majesty’s Name.
Northstar will be producing at least one new boxed set of minis to go along with the new book, and Osprey has also announced a second supplement is now in development. This time the focus will be in Asia and the Far East!
It is 1895 and the future depends not upon the actions of governments but upon those of the Adventuring Companies, and will be shaped by countless engagements in city streets, ancient ruins, dense jungles, high mountains and boundless deserts. In America, good men fight to preserve their hard-won liberty and the great drive west is stalled by Native American mystics and powerful outlaw gangs. In Africa, native forces fight to push back the Pax Britannica – no longer is a Lee-Metford rifle and a disciplined resolve enough to put the foe to flight. In Europe, darkness gathers around the Austro-Hungarian court and the Great Powers watch warily, knowing its fall could precipitate a war to end all wars. Heroes, Villains and Fiends presents new Companies, from the rebellious Zulu and Apache to the spies of the Okhrana and Secret Service, and the mysterious forces of such groups as the Knights Templar and the sinister Hellfire Club. With equipment, Talents and Mystical Powers, additional scenarios and a sample campaign, Heroes, Villains and Fiends opens up new possibilities for In Her Majesty’s Name.
Northstar will be producing at least one new boxed set of minis to go along with the new book, and Osprey has also announced a second supplement is now in development. This time the focus will be in Asia and the Far East!
Tuesday, 19 November 2013
IHMN Review
With the Heroes, Villains and Fiends expansion released today (and my copy en route) I thought it timely to share my thoughts on the core IHMN book and rules system. Note that I have yet to play a game against a live opponent so this is more a list of thoughts vice a proper review.Bottom line up front: I like this game. The 64 glossy page book flows well, is easily understandable and the full colour layout with lots of pics is lovely.
With only four stats per model (Pluck, Shooting Value, Fighting Value and Speed) it is not a complicated game - the strength of the game is in its flavour and theme. Firing is a d10 roll, adding the figure's Shooting Value and any weapon bonuses vs the armour value of the target (7 being an unarmoured target in civilian clothing). If hit the target rolls a save using its Pluck value or is removed. Melee is effectively the same except using the Fighting Value. Figures can 'mob up' to increase the overall power of a shooting or melee attack, which means that a large group of cannon fodder can be dangerous to any character, no-matter how skilled or well armed/armoured they might be.
Turn sequence is not IGO-UGO, rather each player activates one figure in turn. I think I would prefer a more random system so you never know who will be activating a figure next, similar to Bolt Action or The Sword and the Flame. I'll definitely give that type of system a try.
There are a range of Talents which gives skills to your figures, and there is a list of Mystical Powers which special characters can use on themselves or others, depending on what it is. Unlike some systems these don't seem overpowering, those I have yet to see many of them in action yet. Weird Science apparatus lend steampunky options to your troops - and this is another area ripe for further expansion in the future.
Finally, the book contains 10 scenarios and 10 Landscapes, which detail terrain set-up, hazards and benefits. Very basic campaign rules are included for character progression.
A highlight of the rules is that they give you everything you need to build your own forces and characters from the ground up. The ten diverse Companies provided in the book are an excellent starting point, backed up by some beautiful minis by North Star for six of them. But if you want to build your own force from the ground up, everything is here for you to do that. Want an Eastern European Anarchist group? that's no problem. Want to field a steam walker or vehicle? The rules are there. One of those new fangled flying contraptions? Sure thing. Vehicle construction rules aren't it there - I'm sure that will come with more time, but there are enough basic models in there to keep you sufficiently amused in the meantime and its an infantry based game in any event.
| My chaps from Scotland Yard: 3 more companies are under construction! |
Curiously, are no Victorian Horror elements
in IHMN which seems a strange omission for the VSF genre. Possibly,
this was in trying to avoid an overlap with West Wind's Empire of the
Dead, but such creatures would be straightforward to include using
some special mystical powers and unique talents, so if this is your bag
you don't have to go without your Vampires, Werewolves, Zombies and Ghouls.
Similarly, this approach would let you transform this system for
Lovecraftian Horror gaming with few issues.
Using the errata is key due to some errors in the initial calculation for machine guns, which then flows onto a number of units. You can get the latest from the downloads section of the official IHMN blog here. Indeed you should go visit that site regardless as there are lots of other goodies to enjoy there, including some great Company lists made by other players.
Overall its a simple skirmish set of rules which are quick to play but neatly include many nuances, the theme is wonderfully integrated throughout, and the inclusion of everything you need to build your own units from the ground up is excellent. I'm now developing a Company List for a Royal Naval landing party, equipped with (patented) armoured Kelly suits and supported by a bomb-toting dirigible - no doubt they will give Johnny Foreigner a good what for!
Using the errata is key due to some errors in the initial calculation for machine guns, which then flows onto a number of units. You can get the latest from the downloads section of the official IHMN blog here. Indeed you should go visit that site regardless as there are lots of other goodies to enjoy there, including some great Company lists made by other players.
Overall its a simple skirmish set of rules which are quick to play but neatly include many nuances, the theme is wonderfully integrated throughout, and the inclusion of everything you need to build your own units from the ground up is excellent. I'm now developing a Company List for a Royal Naval landing party, equipped with (patented) armoured Kelly suits and supported by a bomb-toting dirigible - no doubt they will give Johnny Foreigner a good what for!
Wednesday, 13 November 2013
'Thopter!
I spied this most lovely little 'Thopter this week - great for all sorts of VSF mayhem and there are even specific rules for Thopters in In Her Majesty's Name!
http://www.tobsen77.de/products/libelle.php#
http://www.tobsen77.de/products/libelle.php#
Sunday, 3 November 2013
My Scotland Yard Company
Thursday, 17 October 2013
Villains, Heroes and Fiends
This week I have returned from adventures in Her Majesty's name far away. Not only was I excited to find this little number waiting for me in months old, unopened post...
But I then found out that this is shortly to be released!
I have three factions in various stages of preparation (stand by for more on those), it bodes well for the servants of the Empire, and is a time of dread for her foes!!! You can read more about In Her Majesty's Nae at the official blog here:
http://inhermajestysname.wordpress.com/
But I then found out that this is shortly to be released!
I have three factions in various stages of preparation (stand by for more on those), it bodes well for the servants of the Empire, and is a time of dread for her foes!!! You can read more about In Her Majesty's Nae at the official blog here:
http://inhermajestysname.wordpress.com/
Wednesday, 10 April 2013
1 Week left for IHMN
Depending on what side on the International Date Line you dwell of course, there is only a week left to get ion on the new Steampunk Skirmish game, In Her Majesty's Name. There are some gorgeous figures on offer - so much so in fact that the hardest decision is not if to get, but what to get!
The developers also have a blog up in which they discuss the development of the rules. Have a gander here for more info
http://inhermajestysname.wordpress.com/2013/03/13/the-development-of-in-her-majestys-name/
Go on, and get onboard- you know you want to :-)
http://nstarmagazine.com/IN_HER_MAJESTYS_NAME.htm
Sunday, 3 February 2013
In Her Majesty's Name
View Hallo Chaps! Gladstone's whiskers it's been a while but when Her Majesty calls ect. Harrumph! Any hows old beans some exciting news for you Little Wars fellas, you should be aware that those wags at Osprey Publishing are releasing one of your gamebooks in April entitled "In Her Majesty's Name" (stand straight there fella!) but new intel has appeared on my Babbage Engine about some toy soldiers to accompany it (all from those johnnies at North Star and post free for you fine chaps across the Empire in distant climes where the sun never sets like Australia).
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