Its been awhile since the last post on Dinosaur Hunting and Jussaic Adventues. This one is about representing tar pits and other prehistoric terrain on your table.At the Lost World Safari yahoogroup, there have been some excellent suggestions about modelling tar pits and other pre-historic style terrain including land slides, hot springs, choking gasses and other nasties. I guess hunting 30 foot carnivorous beasts just wasnt dangerous enough!
"In our Lost World type game (see http://www.morvalearth.co.uk/Lost%20World/Lost_Wld_gal_01.htm and http://www.morvalearth.co.uk/Claymore05/balloonatic_intro.htm ) we had a number of "natural" occurrences on cards.

That flat ground is a thin crust that gives way underfoot. Select a party member at random. Gets stuck in it and it takes a score of 8+ on a d10 to free them. Add 1for each additional person helping. Add more if they are using ropes, overhead in a balloon etc. These assistants may not shoot or fight this turn. A roll of 1 means that the victim is slowly immersed in tar and choking and baking dies a horrible death.
Strange MistA mist envelops the party. It blocks sight and reduces movement by half. Roll d6:
1,2 it lasts 3 turns
3,4 it lasts 2 turns
5,6 it lasts 1 turn
Roll d10 for each figure. If a 1 is rolled on any turn that figure is lost. When the mist clears roll a d6 for each turn the figure was lost and move away from their party in a random direction that number of inches.
A sudden jet of hot gas blasts from the ground. One random figure is knocked over and loses his/her weapon on a d10 roll of 1-3. The weapon may be recovered next go if they roll 7+
That flat ground is a thin crust that gives way underfoot. Select a party member at random. Falls in and it takes a full turn to free them.

A sudden geyser of hot water blasts from the ground. One random figure is knocked over and so is the one following him. They lose their weapons on a d10 roll of 1-3. The weapon may be recovered next go if they roll 7+

The cliff nearby gives way. D6 boulders bounce towards the party. Roll a d10 for each member within 9” needing 2+ to hit less one on the die per inch the boulder travels.
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H.M.S. Godspeed and elements of the Fleet









