A year without a post here at the blog? Goodness me, what was I thinking? Entombed in a submersible vehicle with a mysterious Captain of unknown origin I was. Lucky I have now resurfaced with the arrival of Nemo's War 2nd Edition - and worth waiting for it was too!
I'll do a full review in due course but first impressions are: WoW! The opponents are fantastic and this game has gotten the warranted lavish attention it deserves. Its clear from the multiple victory conditions, difficulty levels, upgrade options, counter mix and large card deck that this game has lots of replayability too. Games are reported to last 1 to 1.5 hrs in length.
Non KS backers will appreciate that the vast majority of rewards were realised in upgrades to the core game, so with the loss of only two token bags you get everything else. One particularly nice addition is the plastic Nautilus model instead of a counter. Pics of some very nicely painted ones are appearing at BGG and with only the one model to do it wont take as long as your other wargaming forces!
And finally, I really liked the attention put into the ship counter mix. The Warships are all historical with accurate silhouettes etc, building a greater level of enjoyment than generic Frigate/Cruiser etc. And I was thrilled to see a certain Victorian Monitor make an appearance!
And finally, this new edition has a co-op version allowing it be be expended from solo play up to 4 players. Haven't tried it yet but it sounds interesting - I love coop games.
So first impressions are: Well worth the wait! And there are already rumours of booster packs being developed by the authors with additional cards, motivations and crew counters...
EDIT: A rumour no longer - play testing has already commenced!
https://www.victorypointgames.com/news/nemo-booster-packs-playtesting/
Adventures in Victorian Science Fiction & Steampunk with ramblings about Aeronefs, Dirigibles, Land Ironclads, Anarchists, Dinosaur Hunting, Terranefs, Aquanefs, Mad Scientists, electric contraptions and steam conveyances. It may not make sense, but there will be claret and a nice cheese board at the end. Tally-Ho and "Vôtre dans une sauce au vin blanc!"
Showing posts with label Nemo's War. Show all posts
Showing posts with label Nemo's War. Show all posts
Thursday, 13 July 2017
Wednesday, 30 December 2015
Nemo's War 2nd Ed KS Live
Its live and has already passed its initial funding goals! Lots of shiny stretch goals there too, including the plastic nautilus model and co-op rules for playing with 2-4 players which would be a lot of fun. The first edition of this game was great and this promises to be even better - go check it out!
[EDIT - Note that ALL of the stretch goals have now been unlocked!]
https://www.kickstarter.com/projects/567823005/nemos-war-second-edition
PS I am trying to organise a group buy for Antipodean players - if you are interested go have a look at this BGG thread: https://www.boardgamegeek.com/article/21336647#21336647
[EDIT - Note that ALL of the stretch goals have now been unlocked!]
https://www.kickstarter.com/projects/567823005/nemos-war-second-edition
PS I am trying to organise a group buy for Antipodean players - if you are interested go have a look at this BGG thread: https://www.boardgamegeek.com/article/21336647#21336647
Wednesday, 25 November 2015
Thursday, 15 October 2015
Nemo’s Note in a Bottle
VPG have released an update on the 2nd edition of Nemo's War, now in development. Some may be dismayed about the use of Kickstarter, but nobody can deny the beauty of the components and new artwork.
http://www.victorypointgames.com/news/nautilus_nemo_update/
Fast forward to our 10-Year High School Reunion, which she attended – only now she was drop dead gorgeous. She had more fans around her than a Turkish harem, but she waved me over and wanted to find a quiet place for us to talk. She remembered me as a good listener, and she wasn't very happy; now competing at higher-end modeling, it was taking its toll on her and replaced much of her sweetness with bitterness. But that sweet girl I remembered was still in there somewhere, right? So I asked her about her life and listened while she vented. She really needed to let off steam and complained about the time and cost (monetarily, physically, and emotionally) of working so constantly and so strenuously to look beautiful. Being a guy, I had never really thought about that aspect of a model's life, but I remember how she summed it all up so succinctly: "Beauty is Pain."
Aboard the Nautilus, our heroes discovered Captain Nemo's motto was mobilis in mobili (moving in a moving thing), and that is what we were prepared to do with our print-on-demand version of Nemo's War that we intended to publish – get moving! But the look of the game that came back from Ian suggested a new motto for Captain Nemo: orbis non sufficit (the world is not enough). And so, after sufficient consideration, we have decided to print Nemo's War second edition out of house and raise the funds to do so via Kickstarter. This affords us the opportunity to really do right to Ian's art and Chris Taylor's design. This is a game that we can really showcase; beauty is pain, art is suffering, but the end crowns the work, and so we will go to the extreme to deliver the best Nemo's War game possible.
Nemo's War is a solitaire strategy game based on the roughly year-long adventure from Jules Verne's classic novel, 20,000 Leagues under the Seas. Featuring compelling narrative gameplay supported by strong visuals, the push-your-luck resource management system is packed with replayability and features four games in one based on Captain Nemo's different motives (Science, Exploration, Anti-Imperialism, and War!). These motives determine the type of experience you will have and the victory conditions you must achieve. As notoriety of the Nautilusand those aboard evolves from strange sea monster to enemy scourge, the pressure from the Imperialist powers filling the oceans builds to one of five possible finales punctuating the end of your adventure. At last, you can score your gameplay and read your story's epilogue. Thoroughly researched and skillfully crafted by those with a passion for this subject, the Nemo's War second edition team is thrilled to share with you their magnum opus, a true labor of love dedicated to adventurers everywhere.
http://www.victorypointgames.com/news/nautilus_nemo_update/
- Posted On: Wednesday August 19, 2015, 5:33 pm
Beauty is Pain
By Alan Emrich
Susan, my friend in Jr. High and High school, was pretty and she was real-life a model; not the high fashion runway type, but a model posing for store catalogs, commercials, and such like. She was sweet and I wished her well as we went our separate ways after High School.
Fast forward to our 10-Year High School Reunion, which she attended – only now she was drop dead gorgeous. She had more fans around her than a Turkish harem, but she waved me over and wanted to find a quiet place for us to talk. She remembered me as a good listener, and she wasn't very happy; now competing at higher-end modeling, it was taking its toll on her and replaced much of her sweetness with bitterness. But that sweet girl I remembered was still in there somewhere, right? So I asked her about her life and listened while she vented. She really needed to let off steam and complained about the time and cost (monetarily, physically, and emotionally) of working so constantly and so strenuously to look beautiful. Being a guy, I had never really thought about that aspect of a model's life, but I remember how she summed it all up so succinctly: "Beauty is Pain."
Now, teaching art students, I often remind them that great artists must suffer for their art. If you want to excel at anything, if you want to achieve any kind of greatness or fame, sacrifices are required.
So my thoughts were firmly on the accomplishment (and its incurred pain and the suffering) of artist Ian O'Toole as we printed the first copy of Nemo's War second edition. Ian had outdone himself on the graphics. This game left VPG playing sweet, and came back looking drop dead gorgeous. As we sat around the luscious graphic presentation of Nemo's War second editionthat Ian had created, we felt about 20,000 leagues out of our depth and knew that Ian's presentation of this game promised a great adventure ahead. Staring back-and-forth at each other over the table displaying Nemo's War second edition exactly as Ian envisioned it, we came to the realization that our print-on-demand publishing model would not do this game's beauty justice. We would do a very good job with it, certainly, but it deserved the right printer to make everything publish as perfect as it looked.
A New Motto
"First Officer, a Status Report, if You Please, Sir."
And so the Nautilus begins a new voyage – from print-on-demand to professional printing by way of the Kickstarter Seas. Navigating by compass, pocket watch, and dead reckoning, the port this game just left and the one it's heading for look like this…
We set sail from a fine, gold-banner Victory Point Games product: An 8.5" x 11" (1.5" thick) red "pizza" box with a sleeve containing an 11" x 17" mounted map, several player aids around it, two full sheets of our laser-cut counters, and 60 poker-size cards. Our destination will take us toa professionally printed 8.5" x 11" (3" thick) traditional lid-over-base game box with a 17" x 33" mounted game board (map + player aids),
more than two sheets of die-cut counters, and at least 60 poker-size cards. Other things that a Kickstarter campaign can bring in as stretch goals include content beyond a second edition of the original Nemo's War game and its expansion kit – such as additional Nautilus Upgradecards, an additional Finale card, lots of new Adventure cards, and we're even working on creating our first plastic miniature game piece (which will be the Nautilusas envisioned by Ian O'Toole himself).
This means sending the component artwork for the game back to Ian for a refit, to rejigger the counters to go from laser-cutting (which is a very tight and precise layout) to die-cutting (which requires plenty of space around the cut pieces) and to make the play area a unified game board. Ian is currently hard at work rolling on the Refit table while also sketching out the game's cover.
But while Ian's shipyard is in Perth, Australia and busy working on the Nautilus, the crew is in Costa Mesa, California, and are making the most of this down time. We have been diligently putting that printed gamma version of the game through its paces (above you see Jeremy"Darkest Night" Lennert giving it a go on a marked-up build of the original print-on-demand components). We're triple-checking all of the rules and set up instructions (additional blind testing has found some good questions that the manual could have answered better and those have been fixed), working on some additional stretch goal material just in case (our last two Kickstarter campaigns greatly overran their stretch goals, so we're going to make sure we are ready this time), and we are tweaking some of the numbers here and there to tighten up the play balance and ensure interesting trade-offs in every player decision. We are also pumping up the fiction in the game epilogue paragraphs and writing additional support material.
So, on both sides of the world, we have all hands on deck preparing and polishing up the Nautilus for your inspection on Kickstarter later in autumn (if all goes according to plan). Brace yourself for a solitaire adventure game of a lifetime: Nemo's War second edition.
Saturday, 11 July 2015
Nemo's War - Art Sneak Peak
The artist for the forthcoming release of the second edition of VPG's Nemo's War has released some sneak peaks of some of the artwork. These are samples of the Adventure Cards for the new game. Those who have played the first edition can see what a vast improvement these are, and I think the new version will have a great aesthetic.
Monday, 18 May 2015
It's Nautilus What You Think
If you missed update on the new edition of Nemo's War, here it is off VPG's website.
I'm really looking forward to this!
http://www.victorypointgames.com/news/company_update
-----
Among the most requested game updates is Nemo's War second edition. This project is currently with its art and graphics director, the amazingly talented Ian O'Toole. It you have followed this new edition of Chris Taylor's ingenious solitaire game design, after completing alpha and beta testing, off this game went to Ian where he has been painstakingly adding polish to enhance the gameplay and appearance of Nemo's War. As his "passion project," Ian has been hand-drawing every illustration and building the look of every component with the exquisite detail of a true artiste.
I'm really looking forward to this!
http://www.victorypointgames.com/news/company_update
-----
This is just a quick update on some of the game project in the queue at Victory Point Games.
For this update, Ian has sent us more sketches to ogle, this time for the Nautilus upgrade cards, and sends these words: "I'm still working away on finishing off the Adventure Cards (I'm sketching them all, then tightening up the drawings, then colouring, so they're all being done concurrently)." Now, it's easy to understand gamer impatience for this game, but Ian's work is so worth waiting for! We anticipate having this game ready later this year (depending on the breaks), and just can't wait for everyone to take the new Nemo's War for a spin!
Friday, 3 October 2014
Nemo's War takes shape
The second edition of this great game is taking shape at Victory Point Games. The new artwork and counters look fantastic. I'll be upgrading my first edition for sure!
http://www.victorypointgames.com/news/nemos-war-article/
http://www.victorypointgames.com/news/nemos-war-article/
Friday, 20 December 2013
Nemo's War News
This week I was excited to receive Victory Point Games's newsletter "Crimson Courier", which amongst other gems announced that a second edition of Nemo's War is being developed for release in 2014.
The first edition and its expansion are great fun indeed, so a second edition with new artwork will be fantastic. I'm looking forward to seeing what new adventures and nuances are introduced to the game.
If you haven't heard of it check out this video review then go buy it from the great guys at VPG here:
https://victorypointgames.com/details.php?prodId=94
The first edition and its expansion are great fun indeed, so a second edition with new artwork will be fantastic. I'm looking forward to seeing what new adventures and nuances are introduced to the game.
If you haven't heard of it check out this video review then go buy it from the great guys at VPG here:
https://victorypointgames.com/details.php?prodId=94
Tuesday, 7 December 2010
Nemo's War
A solitaire VSF game I've just ordered - looks fun!
Jules Verne’s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. Set in the year 1866, this amazing electric-powered submarine travels throughout the seas tacitly on missions of research and exploration, but it isn’t long before two captive crew members, rescued from the wreck of a Nautilus attack, Professor Aronnax and Canadian whaler Ned Land, realize that Captain Nemo’s motives are far more complex and possibly sinister.
Can you command the Nautilus on its year-long cruise to destiny? Can you fend off giant squids? Discover the South Pole, the Arabian Tunnel or the lost city of Atlantis? Can you scourge the high seas and create enough fear in the great maritime powers to free the colonial peoples of the world from them? There really is a whole world to explore and master when you are adventuring in this amazing solitaire game: Nemo’s War.
http://victorypointgames.com/details.php?prodId=94
http://boardgamegeek.com/boardgame/39232/nemos-war
PS While at Victory Point Games, check out another of their games: "Toe-to-Toe Nu’klr Combat with the Rooskies"
Jules Verne’s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. Set in the year 1866, this amazing electric-powered submarine travels throughout the seas tacitly on missions of research and exploration, but it isn’t long before two captive crew members, rescued from the wreck of a Nautilus attack, Professor Aronnax and Canadian whaler Ned Land, realize that Captain Nemo’s motives are far more complex and possibly sinister.
Can you command the Nautilus on its year-long cruise to destiny? Can you fend off giant squids? Discover the South Pole, the Arabian Tunnel or the lost city of Atlantis? Can you scourge the high seas and create enough fear in the great maritime powers to free the colonial peoples of the world from them? There really is a whole world to explore and master when you are adventuring in this amazing solitaire game: Nemo’s War.
http://victorypointgames.com/details.php?prodId=94
http://boardgamegeek.com/boardgame/39232/nemos-war
PS While at Victory Point Games, check out another of their games: "Toe-to-Toe Nu’klr Combat with the Rooskies"
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